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Without their fans, none of this would be possible, though they would be able to go to bed at a normal time.Bendy is an American- Canadian media franchise based on the horror indie video game series developed and published by Kindly Beast as "Joey Drew Studios Inc." “Ours is just completely void of that.” The one-year anniversary of Bendy flooded Mood and theMeatly’s inboxes with messages of love and support, applauding them for bringing the ink-stained dystopia into their world. “We know how toxic a lot of other games’ fan bases can be,” Mood said. If the game and Bendy hadn't been immediately adopted by YouTube Let’s Players and its fans, none of this would be possible. None of this would have been possible without Bendy And The Ink Machine’s fervent fan base. “That’s when it kind of hit home for me.” “I went into the store I’ve been going to for awhile, since I was a teenager, and seeing Bendy’s face next to Batman was the most awesome thing,” theMeatly said. Bendy was the emo haven’s number one game brand, with Bendy shirts outselling classics like Mario and Zelda. A big milestone for the team behind Bendy was having its merch sold in Hot Topic stores. POP! Vinyls, plushies and action figures of Alice, Boris and Bendy fill store shelves and virtual shopping carts all over the world and even more are coming in the next year. Mood’s business skills have improved as well without him, Bendy would never have transitioned so well into real-world merchandise. Some Bendy Funko POP! Vinyls at NYC Toy Fair. A year ago, neither of them would have had the tools to realize their vision as efficiently.

The two will be on a call and find an empty spot in the game, maybe a creepy corner lacking enemies or a quest objective lacking something that pops, and theMeatly will have a fully-functioning prop ready for Bendy in about an hour.

The partnership between the two works so well because they make “things collectively quick,” Mood said. “The things he creates are a lot more complex and it brings Bendy back to life.” “Over this year, theMeatly’s skills in creating textures and designing has changed dramatically,” Mood said.
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theMeatly, who started out only knowing 2D animation, taught himself how to model three-dimensional objects out of sheer necessity and repetition. They’ve had to learn nearly everything along the way and develop skills to adapt and survive the modern video game industry. “We are putting it on ourselves to get it all done because at the end of the day, the result is a nice legacy to leave behind,” Mood said.īendy And The Ink Machine managed to capture lightning in a bottle, the one-in-a-million shot that turns no-name developers into full-time creatives. and don’t stop working until 2 a.m.: building in-game prototypes, discussing brand deals with lawyers and accountants, all while thriving on little more than passion and enthusiasm. The duo are still the driving force behind Bendy, having only a handful of other developers and artists on theMeatly Games’ payroll.

“Just having a following at this point is something to be proud of, it just wasn’t the summer of Bendy.” “Usually this far into something, the fire has dwindled out and you let your audience down trying certain things,” theMeatly told Player.One.

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Bendy And The Ink Machine got a full console release in 2017 and a mobile game, Bendy In Nightmare Run, is set for release later this year. Since then, the indie sleeper hit has released two more chapters and the inklings’ following continues to grow. The adventures of Henry and Boris have nearly 7,000 reviews on Steam and have been downloaded hundreds of thousands of times.
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It’s been more than a year since Mike Mood and theMeatly asked the question: “What if Walt Disney loved Mickey Mouse so much, he started a satanic cult to bring his creations to life?” They released their idea, Bendy And The Ink Machine, as a free game on Gamejolt.
